Matheus Aparecido do Carmo Alves
@mthalvesComputer Scientist currently researching RL-approaches for Robotic Systems.
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I-Shaped Developer
I-shapedSpecialist — deep expertise in Python
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53
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Contribution activity over the past year
Yehia Elkhatib
@yelkhatib
Erik Souza
@Erik-Roberto
sorianom
@sorianom
biamont-zz
@biamont-zz
Marina Kako
@kakomarina
Top Repositories
This project refers to a paper accepted for publication at the III Congress of the Brazilian Association of Music Theory and Analysis (TeMA) and the IV International Congress of Music and Mathematics (MusMat). Thanks to Danilo Aparecido do Carmo Alves for this opportunity and collaboration.
IL4OP is a modified and extended version of IsaacLab’s capabilities to support online planning under uncertainty in robotic environments. This extension proposes leveraging IsaacLab's flexibility to advance research in online planning. Publicly available to foment reseach! Cite us :)
This repository refers to a collaborative project with professor Emerson Ferreira da Costa Leite (PUC-SP). I have developed a local platform that allows the collection of characteristics and behaviour patterns of users, which is employed to conduct studies and research in the field of Psychology.
This repository refers to the final project of USP Introduction to Data Science module (code: SCC0275). We proposed the Personal Context-Aware Recommendation (PCAR) method, which offers to a League of Legend player a personalised recommendation of Picks & Bans based on its statistics on an online and smart-reasoning fashion.
This repository presents the first version of an interactive plot tool for batteries analysis made in Dash by the Plotly application. Developed jointly with Caio Ferreira Bernardo and Alana Aragon Zulke, this is a public version of the project made so far. Any feedbacks and collaborations are welcome as well.
Deep Image Processing Final Project
This repository refers to the USP Image Processing module (code: SCC0251) Final Project. We propose to create the content's design through a local photo update and transform it into the pixelated design for the game, providing it to the user for casual purpose. Applying image processing techniques, we aim to present the result in an optimised and easy-to-use way.
Open Source Impact
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